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Athenaeum Lost

A spellcasting and puzzle-filled metroidvania · By Sleepy Geese Studios

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Recent updates

Boss Fight and Bug Fixes
Overview The large majority of recent work was spent cleaning up code and improving player feedback. Player Feedback/Expectations The first part I worked on was...
Jumping to Variable Conclusions
Overview Spent majority of my time working this week on getting rooms to a solid rough draft state and adding features that I felt were absolutely necessary for...
Zone 1 Work and Player Feedback
Overview - Began prototyping zone 1 - Adding beautification features with floating text - General Bug Squashing/Smaller Features Zone 1 Prototyping To start off...
Optimizing and Zone 1 Boss Design
Optimizations Although I have not had any issues with optimization as of yet, I want to ensure that the game doesn't become clunky as more spells, enemies, and...
Code Magic
Quick Overview Added enemy spellcasting Created new spell that is lobbed instead fired in a straight line Continued sound work Enemy Spellcasting The major focu...
Codex Devlog 2: Athenaeum Lost Devlog 0?
We have decided to rename the game. Codex as a name wasn't very exciting for us and when I ran a search for that name I found a couple other games already using...
Devlog 1: Menus, Music, and More
A whole lot of progress got completed on the coding side (added a little beautification too). The art side is a little slow because we are creating all the in g...
Devlog 0: Saving and Spell Menus
Codex is a spell-casting heavy metroidvania inspired by The Legend of Zelda 2: The Adventures of Link. Players will unlock spells through exploration and defeat...

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